Particles
AV Installation
Duration: 6 hours
Friday, 29 November 2019 | 17:00 > 23:00 2019-11-29T17:00:00.000Z | Outdoor
Saturday, 30 November 2019 | 17:00 > 23:00 2019-11-30T17:00:00.000Z | Outdoor
Friday, 06 December 2019 | 17:00 > 23:00 2019-12-06T17:00:00.000Z | Outdoor
Saturday, 07 December 2019 | 17:00 > 23:00 2019-12-07T17:00:00.000Z | Outdoor
Monday, 02 December 2019 | 17:00 > 23:00 2019-12-02T17:00:00.000Z | Outdoor
Tuesday, 03 December 2019 | 17:00 > 23:00 2019-12-03T17:00:00.000Z | Outdoor
Wednesday, 04 December 2019 | 17:00 > 23:00 2019-12-04T17:00:00.000Z | Outdoor
Thursday, 05 December 2019 | 17:00 > 23:00 2019-12-05T17:00:00.000Z | Outdoor
Particles is an audio video interactive installation that explores concepts of universe, boundaries and interactivity.
Particles are the constituent and indivisible elements of the universe.
In an abstract multimedia environment, the viewer is invited to interact starting from simple geometric shapes that recall the particle imagery. The interaction with the virtual environments generated in real time by the software takes place through the movement of hands using the Leap Motion controller. This people intervention generates complex virtual universes, worlds, in which the initial particles are transformed into structures, grids, cascades of colours.
Endless possibilities in a game of shapes and colours in which the audience becomes protagonist and actor of multimedia art.
The installation can also be an AV performance in which the artists using the same tools made available to the public and their music show the public the infinite possibilities of the developed environment.
Particles are the constituent and indivisible elements of the universe.
In an abstract multimedia environment, the viewer is invited to interact starting from simple geometric shapes that recall the particle imagery. The interaction with the virtual environments generated in real time by the software takes place through the movement of hands using the Leap Motion controller. This people intervention generates complex virtual universes, worlds, in which the initial particles are transformed into structures, grids, cascades of colours.
Endless possibilities in a game of shapes and colours in which the audience becomes protagonist and actor of multimedia art.
The installation can also be an AV performance in which the artists using the same tools made available to the public and their music show the public the infinite possibilities of the developed environment.
Author
- FLxER Team was born in 2001 around the developing of FLxER software born from the idea of using a computer in order to realise a live video performance, similarly to what was already happening in the electronic music production/performance.
Since none of the expensive consumer video software available in the market did allow to perform in real time, the solution was to independently design and develop an application able to solve this problem.
Since 2001 many FLxER visual and audio visual shows,...