
Artecnologie
Net Art
Duration: 7 hours
Friday, 29 November 2019 | 16:00 > 23:002019-11-29T16:00:00.000Z | Foyer Installazioni
Friday, 29 November 2019 | 10:00 > 22:302019-11-29T10:00:00.000Z | Fucina Alessandrina
Saturday, 30 November 2019 | 16:00 > 23:002019-11-30T16:00:00.000Z | Foyer Installazioni
Saturday, 30 November 2019 | 10:00 > 22:302019-11-30T10:00:00.000Z | Fucina Alessandrina
Friday, 06 December 2019 | 16:00 > 23:002019-12-06T16:00:00.000Z | Foyer Installazioni
Friday, 06 December 2019 | 10:00 > 22:302019-12-06T10:00:00.000Z | Fucina Alessandrina
Saturday, 07 December 2019 | 16:00 > 23:002019-12-07T16:00:00.000Z | Foyer Installazioni
Saturday, 07 December 2019 | 10:00 > 22:302019-12-07T10:00:00.000Z | Fucina Alessandrina
Sunday, 01 December 2019 | 16:00 > 23:002019-12-01T16:00:00.000Z | Foyer Installazioni
Sunday, 01 December 2019 | 10:00 > 22:302019-12-01T10:00:00.000Z | Fucina Alessandrina
Monday, 02 December 2019 | 16:00 > 23:002019-12-02T16:00:00.000Z | Foyer Installazioni
Monday, 02 December 2019 | 10:00 > 22:302019-12-02T10:00:00.000Z | Fucina Alessandrina
Tuesday, 03 December 2019 | 16:00 > 23:002019-12-03T16:00:00.000Z | Foyer Installazioni
Tuesday, 03 December 2019 | 10:00 > 22:302019-12-03T10:00:00.000Z | Fucina Alessandrina
Wednesday, 04 December 2019 | 16:00 > 23:002019-12-04T16:00:00.000Z | Foyer Installazioni
Wednesday, 04 December 2019 | 10:00 > 22:302019-12-04T10:00:00.000Z | Fucina Alessandrina
Thursday, 05 December 2019 | 16:00 > 23:002019-12-05T16:00:00.000Z | Foyer Installazioni
Thursday, 05 December 2019 | 10:00 > 22:302019-12-05T10:00:00.000Z | Fucina Alessandrina
The exhibition and the congress Artecnologies, that took place in Castel Sant'Angelo in Rome and to which Shockart was invited to take part, embodies how strong and inevitable today has become the need of investigating the relationship between art and new media.
Taking, always more as a consolitated assertion, the fact that this conjunction, by giving several ways of mixing languages (video, photography, sound, drawing, etc.), conferes to the expression a natural development of possibilities, of paths and an unlimitated expansion of the message.
We already knew it, but maybe even somebody else is going to get conviced about how quickly the global approach to reality and to visual art change, how real is the need of finding new codes to unzip, of spending time to indagate and discover the differences among thousand of similar voices, or simply how natural is to communicate by short and synthetized deeds.
Taking, always more as a consolitated assertion, the fact that this conjunction, by giving several ways of mixing languages (video, photography, sound, drawing, etc.), conferes to the expression a natural development of possibilities, of paths and an unlimitated expansion of the message.
We already knew it, but maybe even somebody else is going to get conviced about how quickly the global approach to reality and to visual art change, how real is the need of finding new codes to unzip, of spending time to indagate and discover the differences among thousand of similar voices, or simply how natural is to communicate by short and synthetized deeds.
Author
- ...Personage, not person, creator and object herself, the she author enters the scene electronic and photoelectronic, material and perceptive disseminating the terror of losing oneself, entwines in that spreading out of oneself which is a rebirth in the vital breath of the spectators. Virtual or real public as it may be, the omnivorous author devours and metabolises; she herself is devoured and becomes flesh and thought, while that very same thought if not her flesh regenerates...
- Josh Ulm is an accomplished user experience design professional with 15+ years experience in interaction design, software development, rich-media production and ubiquitous computing.
Josh has created award-winning work for numerous clients including the International Olympic Committee and Microsoft. As an independent consultant his clients have included companies like Samsung and Sony and currently he leads Adobe's XD team of 100+ design professionals.
He has been personally profiled by Wired magazine and his work has appeared in Communications Arts... - Ross Mawdsley is a British designer and digital artist from Liverpool, England, and the creator of Simian.nu, an experimental web project developed at the beginning of the 2000s.
Working within the emerging creative possibilities of the early web, Mawdsley explored interactive design as a space for personal experimentation beyond the constraints of commercial production. His work belongs to a period in which artists and designers were beginning to use the browser not simply as a means of presenting information, but as... - Interactive timeline experiment, dealing with inspiration and the way it effects the decision making process
- FLxER Team was born in 2001 around the developing of FLxER software born from the idea of using a computer in order to realise a live video performance, similarly to what was already happening in the electronic music production/performance.
Since none of the expensive consumer video software available in the market did allow to perform in real time, the solution was to independently design and develop an application able to solve this problem.
Since 2001 many FLxER visual and audio visual shows,... - Chen was born in Taiwan but grew up in a small town in South Carolina. Although he was a promising artist, his parents wanted him to go to medical school. He tried, got bored, and never went to class. "I thought they would just drop you if you didn't go to class, but instead they flunked me," he says. Dismayed, Chen took a road trip to California, where he thoroughly enjoyed himself until his parents finally tracked him down. The...
- Paris, France, 1966
Up & coming French artist Wladimir Vinciguerra works in a style highly influenced by Pop art, so much so in fact that he himself calls his style “SuperPop”.In recent years part of his work has centered on portraits, in which he is truly able to capture the energy of his models in fresh and colourful artworks. Apart from painting, he also produces videos which he mixes with his artwork at exhibitions. At present he divides his... - I was born in Rome, Italy the 3rd January 1971 and I've graduated in Art & Design at the Centrostudi Comunicazione Enrico Cogno & Associati in Rome in 1993.
From 1995 I've decided to work as a freelance and I've been working for a number of Italian and international advertising agencies and graphic design studios like: J.W.Thompson, Area Strategic Design, Leo Burnett and Fagan Reggio Del Bravo.
I've been developing symbols and visual identity systems in the corporate field; I've realized illustrations,... - GMUNK (Bradley G. Munkowitz) is a digital artist, director, and motion designer whose practice has explored the evolving relationship between design, technology, light, image, and movement for more than two decades. Working across digital art, motion design, interactive media, film, installations, photography, projection, and data visualisation, he has developed a distinctive visual language characterised by experimentation, technological curiosity, and a continuous movement between physical and digital media.
Emerging from the experimental digital culture of the late 1990s and early 2000s, GMUNK... - The Norwegian born Stumpo, is first and foremost an artist, with a total conception of what he is creating. To account accurately for the range of his talent, Stumpo's work must be considered that of a painter, photographer, illustrator, web-programmer, sculptor and film maker. He is a true visionary, who uses the best means available to communicate his world.
The extraordinary freedom of Stumpo's work often takes us by surprise. As an artist he takes elements from everyday life and raises... - no description








