
Artecnologie
Net Art
Duration: 7 hours
Friday, 29 November 2019 | 16:00 > 23:002019-11-29T16:00:00.000Z | Foyer Installazioni
Friday, 29 November 2019 | 10:00 > 22:302019-11-29T10:00:00.000Z | Fucina Alessandrina
Saturday, 30 November 2019 | 16:00 > 23:002019-11-30T16:00:00.000Z | Foyer Installazioni
Saturday, 30 November 2019 | 10:00 > 22:302019-11-30T10:00:00.000Z | Fucina Alessandrina
Friday, 06 December 2019 | 16:00 > 23:002019-12-06T16:00:00.000Z | Foyer Installazioni
Friday, 06 December 2019 | 10:00 > 22:302019-12-06T10:00:00.000Z | Fucina Alessandrina
Saturday, 07 December 2019 | 16:00 > 23:002019-12-07T16:00:00.000Z | Foyer Installazioni
Saturday, 07 December 2019 | 10:00 > 22:302019-12-07T10:00:00.000Z | Fucina Alessandrina
Sunday, 01 December 2019 | 16:00 > 23:002019-12-01T16:00:00.000Z | Foyer Installazioni
Sunday, 01 December 2019 | 10:00 > 22:302019-12-01T10:00:00.000Z | Fucina Alessandrina
Monday, 02 December 2019 | 16:00 > 23:002019-12-02T16:00:00.000Z | Foyer Installazioni
Monday, 02 December 2019 | 10:00 > 22:302019-12-02T10:00:00.000Z | Fucina Alessandrina
Tuesday, 03 December 2019 | 16:00 > 23:002019-12-03T16:00:00.000Z | Foyer Installazioni
Tuesday, 03 December 2019 | 10:00 > 22:302019-12-03T10:00:00.000Z | Fucina Alessandrina
Wednesday, 04 December 2019 | 16:00 > 23:002019-12-04T16:00:00.000Z | Foyer Installazioni
Wednesday, 04 December 2019 | 10:00 > 22:302019-12-04T10:00:00.000Z | Fucina Alessandrina
Thursday, 05 December 2019 | 16:00 > 23:002019-12-05T16:00:00.000Z | Foyer Installazioni
Thursday, 05 December 2019 | 10:00 > 22:302019-12-05T10:00:00.000Z | Fucina Alessandrina
La mostra e il congresso Artecnologies, che hanno avuto luogo a Castel Sant'Angelo a Roma e al quale Shockart è stata invitata a prendere parte, dimostrano quanto sia diventato forte e inevitabile oggi, il bisogno di esaminare la relazione tra arte e new media.
E' da considerasi sempre più consolidata l'affermazione secondo la quale questa congiunzione, offrendo diversi modi di mescolare i linguaggi (video, fotografia, suono, disegno, ecc.), conferisce all'espressione uno sviluppo naturale di possibilità, di percorsi ed un'estensione illimitata del messaggio.
Noi già lo sapevamo, ma forse ancora qualcun altro dovrà riconoscere quanto velocemente cambi l'approccio globale alla realtà e all'arte visuale, quanto reale sia il bisogno di trovare nuovi codici da decomprimere, di passare il tempo a esaminare e scoprire le differenze tra milioni di voci simili, o semplicemente quanto naturale sia comunicare attraverso azioni brevi e sintetizzate.
E' da considerasi sempre più consolidata l'affermazione secondo la quale questa congiunzione, offrendo diversi modi di mescolare i linguaggi (video, fotografia, suono, disegno, ecc.), conferisce all'espressione uno sviluppo naturale di possibilità, di percorsi ed un'estensione illimitata del messaggio.
Noi già lo sapevamo, ma forse ancora qualcun altro dovrà riconoscere quanto velocemente cambi l'approccio globale alla realtà e all'arte visuale, quanto reale sia il bisogno di trovare nuovi codici da decomprimere, di passare il tempo a esaminare e scoprire le differenze tra milioni di voci simili, o semplicemente quanto naturale sia comunicare attraverso azioni brevi e sintetizzate.
Author
- ...Personage, not person, creator and object herself, the she author enters the scene electronic and photoelectronic, material and perceptive disseminating the terror of losing oneself, entwines in that spreading out of oneself which is a rebirth in the vital breath of the spectators. Virtual or real public as it may be, the omnivorous author devours and metabolises; she herself is devoured and becomes flesh and thought, while that very same thought if not her flesh regenerates...
- Josh Ulm is an accomplished user experience design professional with 15+ years experience in interaction design, software development, rich-media production and ubiquitous computing.
Josh has created award-winning work for numerous clients including the International Olympic Committee and Microsoft. As an independent consultant his clients have included companies like Samsung and Sony and currently he leads Adobe's XD team of 100+ design professionals.
He has been personally profiled by Wired magazine and his work has appeared in Communications Arts... - Ross Mawdsley, the creator of Simian.nu and comes from Liverpool, England. At present he runs his own design company IKDA.co.uk, but he is in the process of relocating to New York.
Simian is an ongoing personal experimental site. It grew out of wanting to produce something that was free from the client constraints and limitations. It is about everything that surrounds us and nothing in particular. It has no beginning and no end. Each volume has no correct... - Interactive timeline experiment, dealing with inspiration and the way it effects the decision making process
- FLxER Team was born in 2001 around the developing of FLxER software born from the idea of using a computer in order to realise a live video performance, similarly to what was already happening in the electronic music production/performance.
Since none of the expensive consumer video software available in the market did allow to perform in real time, the solution was to independently design and develop an application able to solve this problem.
Since 2001 many FLxER visual and audio visual shows,... - Chen was born in Taiwan but grew up in a small town in South Carolina. Although he was a promising artist, his parents wanted him to go to medical school. He tried, got bored, and never went to class. "I thought they would just drop you if you didn't go to class, but instead they flunked me," he says. Dismayed, Chen took a road trip to California, where he thoroughly enjoyed himself until his parents finally tracked him down. The...
- Paris, France, 1966
Up & coming French artist Wladimir Vinciguerra works in a style highly influenced by Pop art, so much so in fact that he himself calls his style “SuperPop”.In recent years part of his work has centered on portraits, in which he is truly able to capture the energy of his models in fresh and colourful artworks. Apart from painting, he also produces videos which he mixes with his artwork at exhibitions. At present he divides his... - I was born in Rome, Italy the 3rd January 1971 and I've graduated in Art & Design at the Centrostudi Comunicazione Enrico Cogno & Associati in Rome in 1993.
From 1995 I've decided to work as a freelance and I've been working for a number of Italian and international advertising agencies and graphic design studios like: J.W.Thompson, Area Strategic Design, Leo Burnett and Fagan Reggio Del Bravo.
I've been developing symbols and visual identity systems in the corporate field; I've realized illustrations,... - Bradley Grosh is the Creative Head behind GMUNK, a one-man production house specializing in Motion Graphics for all media forms. Presently, Bradley has settled in the Hollywood Hills, freelancing for various Broadcast studios in Los Angeles. Before that, Bradley rocked the Aussie Broadcast Design scene for Sydney-based Engine Design. Before moving down under, Bradley jammed full-time for Imaginary Forces in Hollywood, doing mainly Broadcast and Film title design. Other engagements had Bradley pimpin' Broadcast Design at Heavy in NYC, Interactive...
- The Norwegian born Stumpo, is first and foremost an artist, with a total conception of what he is creating. To account accurately for the range of his talent, Stumpo's work must be considered that of a painter, photographer, illustrator, web-programmer, sculptor and film maker. He is a true visionary, who uses the best means available to communicate his world.
The extraordinary freedom of Stumpo's work often takes us by surprise. As an artist he takes elements from everyday life and raises... - no description








