
Scenografia digitale
Workshop
Duration: 12 ore
From: lunedì, 14 novembre 2022
To: giovedì, 17 novembre 2022
15:00 > 18:002022-11-14T15:00:00.000Z | Classroom 1
To: giovedì, 17 novembre 2022
15:00 > 18:002022-11-14T15:00:00.000Z | Classroom 1
The course is aimed at the training of technicians who are able to cope with the needs of a scenic project and creatively manage the scenic space using the visual languages of the tradition and the more autonomous and innovative languages introduced by the new technologies.
The use of light, video projection and digital technology applied to the scenic space is increasingly demanded and opens the way to diverse and innovative scenarios.
The training will be announced according to an integrated path, between theoretical basics and techniques of Virtual Scenography (with reference to lighting technology, video technology, multimedia technology and interaction technologies).
The use of light, video projection and digital technology applied to the scenic space is increasingly demanded and opens the way to diverse and innovative scenarios.
The training will be announced according to an integrated path, between theoretical basics and techniques of Virtual Scenography (with reference to lighting technology, video technology, multimedia technology and interaction technologies).
Author
- Il FLxER Team nasce nel 2001, attorno allo sviluppo del sotware FLxER, nato dall’idea di poter utilizzare un computer per realizzare una performance video live, similmente a ciò che accadeva già da tempo per la produzione/fruizione di musica elettronica.
Poiché nessuno dei costosi software video “consumer” in commercio permetteva di esibirsi in tempo reale, la soluzione fu quella di progettare e sviluppare autonomamente un’applicazione che risolvesse il problema.
Dal 2001 molti visual e audio visual show, video mapping e installazioni di...
